Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Brungar use an unknown magic to haste the growth of the crabs into beasts of destruction; upon the complete growth of such a behemoth, the army uses it for defense and hunting. These titanic arthropods are often used as living siege engines in wartime, capable of cleaving through an army of enemies without so much of a scratch due to their natural armor. Their skill in using water blasts has become as deadly as the most accurate elven snipers.
Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.
Advances from: | Overgrown Crab |
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Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 6 |
XP: | 156 |
Level: | 3 |
Alignment: | chaotic |
ID | Giant Crab |
Abilities: | Beach Home |
Claw pierce | 15 - 2 melee | ||
Water Spray impact | 6 - 4 ranged |
Resistances: | |
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blade | 20% |
pierce | 30% |
impact | -10% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 40% |
Coastal Reef | 1 | 60% |
Deep Water | 2 | 50% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 1% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 70% |
Shallow Water | 1 | 60% |
Swamp | 2 | 50% |
Unwalkable | 99 | 1% |
Village | 1 | 50% |